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The Player's Handbook® contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create characters from the D & D® races and classes. Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with...
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The world's most popular role playing game meets the world's most popular trading card game in this campaign source book, detailing the MAGIC: The gathering world of Theros® for use in Dungeons & Dragons. Legends walk the lands of Theros, a realm shaped by deities and the deeds of heroes. From the temples of omen-speaking oracles to the five realms of the Underworld, the champions of the gods vie for immortal favor and a lace among the world's living...
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"Explore the waves above and the fathoms below in these watery adventures for the world's greatest roleplaying game. ... Ghosts of Saltmarsh brings classic adventures into fifth edition Dungeons & Dragons. This adventure book combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic "U" series, plus some of the best nautical adventures from the history of Dungeon Magazine: Sinister Secret...
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"Terror stalks the nightmare realms of Ravenloft. No one knows this better than monster scholar Rudolph Van Richten. To arm a new generation against the creatures of the night, Van Richten has compiled his correspondence and case files into this tome of eerie tales and chilling truths."--Amazon.com.
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The esteemed loremaster Volothamp Geddarm is back! And never has his research been so dangerous -- he's compiled a dissertation on iconic monsters! Elminster doesn't believe Volo got some the details quite right -- but you'll discover the stories and lairs of giants, mind flayers, orcs, goblinoids, and much more. They're monsters -- but will they be your friends or your foes?
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This book contains tools a Dungeon Master needs to provide stories and game play. A resource for new and existing Dungeon Masters to engage in both adventure and world creation, with rules, guidelines, and advice from the game's experts. Created as part of a massive public playtest involving more than 170,000 fans of the game.
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Ages ago, giants and dragons raged war across the Savage Frontier. Ancient relics remain, and now the land shudders with the thunder of giant footsteps. Puny adventurers must rise to the challenge, gather their strength, unlock the power of ancient runes, and take the fight to the giants' doorsteps. An essential reference for every Dungeons & Dragons roleplayer, this text contains rules for character creation and advancement, backgrounds and skills,...
14) Monster manual
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The Monster Manual presents a horde of Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders -- a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures. The monsters contained herein are culled from the D & D game's history, with game statistics and stories. This book details all manner of creatures that characters might encounter over the course of their adventures.
15) Deep magic
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"This tome collects, updates, tweaks, and expands spells from years of the Deep Magic for 5th Edition series--more than 700 new and revised spells. And it adds a lot more: 19 divine domains from Beer to Mountain and Speed to Winter; 13 new wizard specialties, such as the elementalist and the timekeeper; 6 new sorcerous origins, including the Aristocrat and the Farseer; 3 otherworldly patrons for warlocks, including the Sibyl; expanded treatment of...
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"In an audacious bid for power, the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seeks to free Tiamat from her prison in the Nine Hells to bring her to the Forgotten Realms. The cult's forces are sweeping from town to town, laying waste to all who oppose them and gathering a hoard of riches for their dread queen. The threat is so dire, factions as disparate as the Harpers and the Zhentarim are banding together to battle...
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"Thwart the Queen of Evil Dragons. The Cult of the Dragon leads the charge in an unholy campaign to bring Tiamat back to the Forgotten Realms. With the race against evil moving from Waterdeep to the Sea of Moving Ice to Thay, the situation grows more perilous with each passing moment. The heroes must succeed, or Faerûn will succumb to draconic tyranny. In the end, the world will never be the same."--Back cover.
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Meet Fizban the Fabulous: doddering archmage, unlikely hero of the War of the Lance, divine avatar of a dragon-god -- and your guide to the mysteries of dragonkind in the worlds of Dungeons & Dragons. In these pages, Fizban reveals the truth of the First World and introduces the family of gem dragons -- amethyst, crystal, emerald, sapphire, and topaz. Players will find a treasure trove of dragon-themed character options: dragonborn with ties to specific...
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Bigby the Great recounts his journeys into the history, myth, and society of giants in this guide to their realms in the worlds of Dungeons & Dragons. Here Bigby and the demigod Diancastra, child of the giants' All-Father, Annam, unveil the secrets of Annam's mighty descendants. Players will find a wealth of giant-themed character options: a subclass for barbarians, two backgrounds related to giants and their runic magic, and feat options that evoke...