Phil Christie
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"Youko and Airi's next stop is Umihotaru, a rest stop in the middle of Tokyo Bay famous for its nighttime views--but with the Aqua-Line tunnel from Kawasaki flooded, they're forced to take a huge detour all the way to Kisarazu! On the way, the two swing by Akihabara to investigate a mysterious radio signal. Could someone still be alive there...?"--Back cover.
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"All alone after the end of days, two girls ride through the desolate ruins of Japan-- but they're not about to let the collapse of civilization get in the way of sightseeing! From the hot springs of Hakone to the massive Tokyo Big Sight, they've got the run of the country's most popular tourist spots all to themselves, so why not make the most of it?" -- Page [4] of cover.
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"A message from Youko's sister sends Youko and Airi to the university town of Tsukuba to get some much-needed maintenance done and check out the planetarium. Then after a stop to stretch their legs at Lake Kasumigaura, the two are off to Mobility Resort Motegi--a motorsport mecca featuring a full racing circuit! But does their little electric Serow pack enough horsepower to tear up the track?"--Back cover.
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"After staying the night in Oarai, Youko and Airi race up the Irohazaka slopes of Nikko to find the best hidden spots Saitama has to offer. However, on their way, what starts as a casual detour quickly turns into something much more when the two encounter unexpected sights that are positively out of this world"--
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"Hatori may still have a long way to go until she cements her spot as Rita's heroine, but now that she's finally confessed (and he's agreed to stop avoiding her), she's back on the playing field!...Except, hello, who's the hot guy who looks exactly like her favorite pop idol? And more importantly, what does he think he's doing, brazenly hitting on a girl right in front of her potential boyfriend-to-be?!" --Back cover.
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Blissful days abound for Sue and Tai-chan as they settle into a unique, synchronized rhythm. Snooping around for treats, going on fun-filled adventures—they can take on any challenge when they have each other! But when Tai-chan’s owner finally returns home, what is a pair of best friends to do…?
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Sue is an aging housecat who's looking forward to living out her twilight years in peace. But suddenly her human surprises her, and their quiet, happy home is invaded by an interloper, the little black kitten Tai-chan! Sue doesn't have time to catsit this mischievous little ball of fluff, but at least he's only visiting for the day. Right...?
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"Sue is finally getting used to Tai-chan romping around her territory, but still wishes he would learn some manners-especially with neighborhood cats dropping by! Using her wealth of feline wisdom, Sue is determined to teach Tai-chan what it takes to be a cool grown-up. After all, how hard can it be...?--Provided by publisher.
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"The ghostly Hanako-kun and his mortal assistant, Nene Yashiro, usually have their hands full resolving various supernatural incidents in Kamome Academy, but how do they spend their time when they get a break from all that? Come and watch the characters of Toilet-bound Hanako-kun play games, get sick, change genders, and discover world-shaking secrets during their laid-back after-school hours!"--Provided by publisher.
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"Ayumu is confident in almost everything he does—except shogi. This wouldn't be a problem if not for his solemn vow not to ask out his crush, the shogi club president, Urushi, until he beats her in a single game. A year has gone by and he's still not even close. What will happen with their back and forth, on and off the board?"--Page [4] of cover.
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"Thanks to the manipulations of those in the broadcast room, Nene and Sumire find themselves trapped once more in No. 6's boundary. While Hanako-kun isn't there to help them escape this time, they aren't alone-No. 6 himself is there as well! Sumire is thrilled to be reunited with her beloved after so many years, and with No. 6 having come to terms with his feelings at long last, perhaps they have a chance to change how they left things..."--
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"Ayumu is steadfast in his promise to himself that he will not ask out his crush and shogi club president, Urushi, until he beats her in a single game of shogi. However, his resolve will be tested at every turn, as his club senpai grows more and more brazen with her own feelings for him and they traverse the minefields of White Day and several totally-not-romantic dates."--Back cover.
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"There's a new kitten on the block! After sneaking in through an open window, Sue and Tai-chan's new neighbor Ran makes herself right at home. While the kittens make perfect playmates, senior cat Sue basks in her chance to finally enjoy some peace and quiet...at least until things get livelier than ever before!"--Page [4] of cover.
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Nene's best friend Aoi has been trapped on the Far Shore-- but to Hanako-kun, who has been worrying for ages over how to save Nene from her rapidly approaching death, this turn of events is exactly what he needs. Nene and Akane have no intention of letting Aoi be sacrificed, but when every supernatural in the school starts to disappear, they realize it may already be too late. Is it time to say goodbye to the paranormal inhabitants of Kamome Academy...
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"Nene has managed to escape the final resting place of all the kannagi sacrificed in this town, reuniting with Kou and the boy they now know to be a younger version of Tsukasa. As the beginning of the Yugi family tragedy is finally unveiled, Kou sees a chance to put everything to rights--if they can all escape the Red House. But this cursed mansion has already made the consequences of trying to free Tsukasa from its clutches very clear..."--Publisher....
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"After being ripped apart by the severance between this world and the next, Nene and Hanako-kun are finally reunited. That being said, it's not exactly a happy reunion. With their emotions running high over the seemingly intractable problem of her nearly depleted lifespan, they're all too quick to give in to anger. Meanwhile, as the Minamoto brothers have a spat of their own, No. 6 shows up out of nowhere--and he's out for blood..."--
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"Urushi, the ever-studious club president and shogi mastermind. Ayumu, the shogi-challenged but self-assured (and only other) member. He has vowed not to ask out his seemingly interested senpai until he has beaten her in one game of shogi. Obstacles abound as new members and Ayumu's old haunt, the kendo club, come bounding back into their shared world."--